SupportLights+ v1.2 v. Alligator Zivil STW


23.07.2018, 21:39 - Richter110 - Anfänger - 33 Beiträge
Hello. It's been a while.

Barely had any time for this, but I was working on modding the unmarked Alligator from C11: HN when this happened. Apparently, any interaction the .mox file has with Lights+ v1.2 often ends with the front fender being stretched to an entirely different medium, as shown here.
https://www.gameshots.eu/images/2018/07/23/Screenshot-108.png
If anyone can help with this, I would greatly appreciate it.

Regards,
Richter110
 
23.07.2018, 21:43 - thecloser_ - Moderator - 2349 Beiträge
Hi,
seems to be a bug in something there.
Im quite suprised since I never notified any issue like this. Does this also appear to other Cars?

Anyway, I added your issue to my bug-list. Im trying to update that tool up to the weekend.

Greetings

[ALIGN=center][B]Nix gegen Baguette, aber...[/B] [IMG]https://abload.de/img/signature_newbuyas.jpg[/IMG][/ALIGN]

 
23.07.2018, 21:45 - Richter110 - Anfänger - 33 Beiträge
Thanks for the quick response.

I've tested this with numerous other Synetic-made Cobra 11 models; apparently, this only happens for the Alligator. The variant without the police lights is perfectly fine, it's just the unmarked variant so far that has that issue. I'll be sure to test it out again, and will let you know of any other models that are subject to this.
 
23.07.2018, 21:49 - thecloser_ - Moderator - 2349 Beiträge
Ok, thanks for testing.
I will also try to figure the reason since its quite strange that it only appears to that car.

[ALIGN=center][B]Nix gegen Baguette, aber...[/B] [IMG]https://abload.de/img/signature_newbuyas.jpg[/IMG][/ALIGN]

 
24.07.2018, 04:04 - Richter110 - Anfänger - 33 Beiträge
So, I've just finished testing the Lights+ application on all other .mox files, and have garnered similar results to the previous experiment in that no other models are affected by this abnormality. Not even any of the traffic cars made for all of the Cobra 11 games have been afflicted.
 
09.08.2018, 09:27 - thecloser_ - Moderator - 2349 Beiträge
I just updated Lights+ to version 1.2.1

Please test your Alligator again - it works fine on my device now.

Download

[ALIGN=center][B]Nix gegen Baguette, aber...[/B] [IMG]https://abload.de/img/signature_newbuyas.jpg[/IMG][/ALIGN]

 
09.08.2018, 22:09 - Cobra 11 Modder - Amateur - 56 Beiträge
Darf man erfahren, was an dem Alligator so besonders war, dass der ne extra Behandlung braucht? Bigggrin

[url=http://www.cobra11-game.de][img]http://www.cobra11games.com/images/mailsignaturen/signatur_undercover.png[/img][/url]

 
09.08.2018, 22:33 - thecloser_ - Moderator - 2349 Beiträge
Actually l dont know smile
I totally re-implemented MOX variables and its loading procedure including new information I gained while programming my Sceneryeditor.
In fact - it works now

[ALIGN=center][B]Nix gegen Baguette, aber...[/B] [IMG]https://abload.de/img/signature_newbuyas.jpg[/IMG][/ALIGN]

 
10.08.2018, 15:13 - BlackBonjour - Administrator - 1160 Beiträge
Good old refactoring... ^^

[center]🤙 [img]http://www.gameshots.eu/images/2016/10/23/GirlontheWall-Signature510.png[/img][/center]

 
12.08.2018, 22:14 - Richter110 - Anfänger - 33 Beiträge
I can safely confirm that the Lights+ application is compatible with the Alligator Zivil on my device; it's loaded into the MTKit properly now, and the lights have still proven functional in the game.

Thank you for the help!