Mod Tech • MTKit2 - how remove parts |
29.06.2012, 18:21 - Cobara - Anfänger - 27 Beiträge
Hello How in MTKit2 editor delete car parts? |
29.06.2012, 20:17 - AfP38 - Profi - 361 Beiträge
Hi Cobara, you can't remove car parts in Mtkit. You need Lightwave. You can get it in the internet, but it costs much money. You also can use blender2.49b, a free 3d-modelling Software. You can get them in Internet, too. In blender you only need to select the part, you like to delete. Then press "X" and the part is deleted. LG AfP38 Ich wusste dass mein Englisch mir mal was nützen würde. =) //by Söhnlein: Hab dir mal die schwersten Grammatikfehler entfernt... Ich habe: Nitro, Crash Time, Highway Nights, Das Syndikat, Undercover und World Racing 2 =) |
30.06.2012, 08:51 - Daniel?. - Experte - 507 Beiträge
Hello Cobra, Witch kind of part so you mean? Material Parts you can delete like AfP38 sayed. Damage Parts witch can fall off like Front Bumper, you need the Mtkit. |
30.06.2012, 18:10 - Cobara - Anfänger - 27 Beiträge
Thanks guys for reply I only want delete this ulgy bumper protection... ![]() |
30.06.2012, 18:26 - Jannes23 - Moderator - 1914 Beiträge
It isn't difficult. Put the point of 'XYZ axis', to 'None' and save. That was all ![]() ![]() [ALIGN=center]Addon Manager (v3.1) für DS und UC [B][URL=index.php?site=files&file=2168]Jetzt herunterladen![/URL][/B] [hr][IMG]http://gameshots.eu/images/2016/05/31/713749d2e894128a979af93bd08ad5a8.png[/IMG][/ALIGN] |
30.06.2012, 19:00 - Cobara - Anfänger - 27 Beiträge
dont work, element still was in game ![]() This option not hide object, it only remove damage animation, after choose "none" element is indestructible |
30.06.2012, 20:32 - thecloser_ - Moderator - 2349 Beiträge
If you're interested in removing for example the door, you need to fix it in 3D Software, like blender, Lightwave or else. simply Export the file to lwo (File -> Export -> MOX to lwo) and Import the file in blender or Lightwave By deleting a part of a Car, you will lose the damage of the full Car. [ALIGN=center][B]Nix gegen Baguette, aber...[/B] [IMG]https://abload.de/img/signature_newbuyas.jpg[/IMG][/ALIGN] |
30.06.2012, 20:43 - Cobara - Anfänger - 27 Beiträge
hmm... so maybe other way, how to hide parts? |
30.06.2012, 20:49 - thecloser_ - Moderator - 2349 Beiträge
Hiding parts is even more difficult.... Try to change the Transaprency (to 100%) of the material. But it might happen, that some other pats were hidden after that, too [ALIGN=center][B]Nix gegen Baguette, aber...[/B] [IMG]https://abload.de/img/signature_newbuyas.jpg[/IMG][/ALIGN] |
30.06.2012, 21:36 - Cobara - Anfänger - 27 Beiträge
Yah, its posible, i deleted with this object texture and now is invisible, but now is second problem ;/ I make this part invisible, next .. file>save>save as mox , file saved and when i open it again this part was again visible and textured, the same as previous ;/ wtf? |
30.06.2012, 22:27 - WAWSpeedy - Fortgeschrittener - 110 Beiträge
I think you must save the .mtl too ![]() |
30.06.2012, 22:43 - Amaury - Administrator - 2134 Beiträge
you need to save the .mtl file, not the .mox But you should rather modify the .mtl with the Windows NotePad and not by using the MTkit because MTkit isn't adapted for Cobra 11 and you're textures will be black in game if they are on overlay or overlay specular. [ALIGN=center][b]Jannes ist der Beste![/b] [HR][img]http://gameshots.eu/images/2016/05/31/388c4ca8e497903ae8ef8b6a0222e0d4.jpg[/img] [br][URL=http://www.gameshots.eu][B]Game[/B]shots.[i]eu[/i][/URL][/align] |
01.07.2012, 01:24 - Cobara - Anfänger - 27 Beiträge
DONE ![]() thx all for help, topic for close |